About Arcades (and Console Video Gaming)

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Last summer, I set out to complete a project that has been on my TODO list for quite some time.    To construct a game room in the unfinished storage space beneath our house. (Kinda like a basement but not exactly- not-technically a basement since it on ground level)

Pictured above is the result as of today, though the room is constantly changing with different games trading / coming and going.  

Along the way I learned a ton about "The Arcade Business" which really sheds light on those near and dear memories of loitering as a kid at the Aracde in Greentree Mall in Clarksville, IN after the movies or as a teenager hanging out at Alladin's Castle in Cordova Mall in Pensacola, Florida.

I got reminded of my lessons recently, visiting the Arcade at The Magic Kingdom at the exit of Space Mountain and the Arcade on the Cruise Ship; with my daughter.   I like to visit these arcades to shop for future machine purchases and take in the sights and sounds. (Central Florida auctions are the source from which alot of games come to me, through various delears.)

Jena - she's in it for the claw machines.   She loves those stupid things and the cheap chinese-made toys they miserly dispense.

Some facts on the arcade business you may not have known.

That Golden Tee or Mortal Kombat machine you fed quarters into at the gas station was most likely owned by "An Operator".   The Operator would strike a deal with the business owner to put a machine or two on-location in exchange for a split of the take from the machine.  

A side-note-to-this-side-note, this is one of the first businesses that Warren Buffet engaged in, though his were "weighing machines" (scales) in barber shops and filling stations around town.

Operators are seldom game enthusiasts.  It is a business.   Some are technically savvy while others employ the use of some very bright technicians for repairs / upgrades.  The engineers are usually soldering-iron wielding electro-mechanical experts.   They are soldering on boards, removing capacitors and transformers and replacing them (often on-site) .  They can diagnose and fix a motherboard, a monitor.   A dying art in our disposable culture.

The machines would come from one of a small handful of manufacturers.  (Midway, Konami, Namco, Data East, Bally to name a few)   The machines themselves are really basically very big PC's.  A monitor, a marquee flourescent light, a motherboard, some speakers and a control panel filled with buttons.  Because of their size it was very common for a single machine to have multiple lifes as different games.    For instance, that Mortal Kombat machine, may have been Mortal Kombat 1, 2, 3 or any number of other games made by Midway with a similar button layout or cabinet wiring.   Just swap a board, the marquee and some art.  Bang, new game.

Now, here is the big one that you may not realize, though it seems obvious.  These are vending machines with games in them, not games with quarter slots.  The difference is the entire machine is built for the sake of the operator, not the player.   Sure, they want a game the player will play but the game's purpose from birth was to make the operator money.

As such, the games give the operators controls over things that will influence the capability to sap players for quarters post-haste.     Some examples:

My Midway Offroad Thunder behind Mario Kart:    It has a menu option to pick the percentage in which a player is allowed to score first place (and thus a free game).    So, in addition to difficulty, if this percentage is set to 10% then no matter how good of a driver you are you will only place 1st 10% of the time over aggregate.   Racing games make it easy to cheat the player.    It's easy enough to have a car pass you on the last lap, right before the finish line, etc.

My Mario Kart: Has numerous difficulty settings as well as a "pay anyway" option.  So, even if you win 1st place, it expects additional credits to continue racing but at a discount (at the operator's perogative)

 Fighting games are desigend for head-to-head play so as to keep competitors feeding quarters into a machine.   They are also designed to emphasize streaks over score, win/loose streaks equate to more quarters dumped into the machine on a 1-to-1 ratio.

Shooting games are built to be impossibly hard if you intend to complete the game.   We had a House of the Dead 4 for awhile.  It would take two players around $9 in quarters (on .25c plays) to beat the game completely, regardless of your marksman skills.     

Skill cranes are evil.  Little Jena loves these things but they are truely built with the operator in mind.   In addition to "packing tightly" the toys, the claw itself is almost always configurable.  How many inches the claw will close and how many ounces of pressure the claw will hold closed.   Less tight claws drop toys and generally get more plays.   

(I'm annoyed because Jena spent $25 in The Disney Dream's Arcade to get a .50c toy.   Their operators should be more generous, it's Disney for Pete's sake.)

This profit-over-playability focus wasn't always the case.   In the early days of Pacman, Tron, Frogger, Centipede, you would certainly pay to play but the gameplay was foremost in the game creators goals.   These games were built by small companies (relative to today) by game designers and engineers who were most likely a little more like Flynn from The Tron Movie than Bill Gates from Pirates of Silicon Valley.    (And probably on enough cocaine to smother a polar bear.)  EDIT: LSD.

They hobbled code and hardware together as best they could do bring to life something that had never really before been done.    What do you compare Pac-Man to?

...This is likely why the early classics remain nostalgic to most of us.   They were built for playability and creativity without the input of an army full of corporate psycologists trying to "get you hooked."  

As the 90's rolled on and arcades started to decline the games were more targeted at sapping your handful of quarters than insuring a pleasant experience.    That isn't to say they weren't fun but you shouldn't beat yourself up if you can't get to that 12th level boss on a single quarter.   You weren't supposed to be able to, by design.

Into the late 90's, a quarter no longer bought a postage stamp nor a single play of a premium game.   Operators engaged in a race-to-the-top in per-game charges. This problem originated at the manufacturers, who were struggling.    Consoles were eating their market share and machines started to get expensive.  The cost was passed to the arcade consumer.

A standard cabinet two player machine with a 25" monitor averaged about $2000
A standard sit-down driving machine with a 25" monitor averaged about $5000
    -- As did light gun games and other specialty machines, including Pinball

The prices you paid at an arcade jumped from .25 to as much as $2.50 per play.

People stopped coming.  Arcades went out of business or only thrived in touristy settings or as a side-attraction to something else. (Dave & Busters, Chuck-E-Cheese, Movie Theater Arcades)

Arcade gamnig went from a free spirited garage-startup developed cash cows in the 80s to huge conglomerate companies with millions of dollars in overhead swimming upstream against the rising tide of home-console ownership.   Cue the layoffs and supplier bankrupcies..

Contrast the 80's drug-fueled development to a more modern Bungie Studios (as of 5 years ago) working on Halo titles.     They actually measured capillary response of testers, ostensibly attached to some Doc Emmit Brown-inspired machine, as they played through Halo levels.   An attempt to measure the physiological responses to certain scenarios.

Halo, Call of Duty and other modern titles are engineered from the ground up to be addictive, especially in the multi-player modes.   They do this by withholding weapons, achievements and abilities until later levels with a good-bit of social interactive peer pressure added on top.  

Today, the console market leans you to online play, where sales become organic as friends need multiple copies to play versus one-another and Microsoft's X-Box Live charges a $50/year premium just to connect to their services.

Points and DLC, Leaderboards and In-game chat drive multiplayer experiences while game developers increasingly phone-in their campaign/single player experiences focusing on the more lucrative multiplayer audiences.

With the announcement of xBox One and PS4, I imagine we'll be in for more of the same in console gaming.   Bigger graphics, better sound(slightly), more online crap to accompany the game, more multiplayer.

(Which admittedly kind of annoys this 34 year old slow-fingered button masher who is tired of being matched with jobless agile-fingered smack-talking tweens who spend their summers perfecting their Kill to-Death ratios on casual gamers like me.)

And.. if you are really worried about the NSA reading your emails, don't think too hard on that Kinect sensor or Playstation Move Camera.   It's only a high-resolution infrared camera designed with the specific purpose to one day allow Microsoft or Sony to target ads based on the people in the room. (Oh, look, Dad's in the chair, Jr is on the floor playing, mom's in the corner reading and Spot is chewing on a bone near the couch, cue a Dog-bone ad..)    I'm sure the NSA wouldn't find any value at all in that military-grade infrared scan of your evening activities.

As for arcades?  The Verge wrote a great article here and essentially declares them as dead.  I'm not conviced but I see their point and I'm obviously a hold-out, being an enthusiast.

Today, just about any arcade game you can think of can be picked up from an Auction for  $300-$600, dealers selling to homeowners and collectors for $400-$800.  Pinballs are usually a bit more, coming in at $1800 to $3000 for something really collectible.   

Only one pinball manufacturer remains and most arcade mfgs are on death's doorstep, minimally staffed and only selling to one of a handful of suppliers left.

Those annoying redemption games (collect tickets for crappy chinese toys dipped in lead paint)  are king.

I think, we humans have a tendency to know when we are being rolled and that these too will fail over time.  

The unfettered nostalgia of sitting at a pizza parlor and playing pacman on a cocktail table or in a poorly lit arcade stacking your quarters up there, "I got next play" will likely live on in new ways.   Bar-cades, come-to-your-house birthday party in-a-covered-trailer bouncy castle/clown types or gimmicks like Dave-N-Busters will keep it up for another generation.

I know my four year old loves to grab his little Mario wallet full of quarters and run downstairs to play.    He doesn't quite understand "free play" but hey - neither did the Arcade Industry as a whole.  ;)

A Castle and a Tale of Two Cameras

A completely unscientific experiment follows.   I wanted to share my results / thoughts.    

I don't get to travel that frequently. I rarely travel for business.  Heck, I work from home so I don't even commute to an office that frequently.   Lets face it, I milk the locales available to be locally for all I can, photographically.  Suffice-it-to say, getting to travel on vacation with the family once-a-year is a big/big deal to my photography aspirations.

Vacations are tough photo-outings, though.  The kids, the wife, the crowds.  It's important for me to keep in my mind that my family isn't on the same photo expedition that I'm on.  They are on vacation.  My wife graciously tolerates my f-stop bag full o' big camera goodies and rolls her eyes infrequently as I stop a million times from here-to-there and snap photos of random things.  I have to keep myself in check.  

I'm not a travel-photo-blogger (wouldn't that be cool), the amex in my pocket doesn't get turned in on an expense report.  I have chocolate milk to get, a diaper bag to often hold.   Kids that sometimes argue and bicker and a wife that would rightly like some assistance refereeing their matches.

However, I see these vacations as my only opportunity to snap photos of something different than my day-to-day surroundings.   As such, I come geared up and ready for battle, so to speak.   It is usually the D800, a 14-24mm (rented until recently), a tripod and a SB-700 speedlight.   The body to get me mega-resolution, the lens to get me super-crisp landscapes, the tripod b/c the lens doesn't tolerate movement and the speedlight b/c the red-light, light-meter keeps me out of trouble in churches and public places that frown on white-light metering that looks like a flash.

It has always been the trusty Nikon.   My D90, the D7000, now this D800.  Until this time.   This trip, I tried something radical (for me).   I left the big camera in the room (most days) and the tripod in the car.

I gave the Sony NEX-7 a shot to prove its metal.

(and it did) 

I thought it would be interesting to shoot one of my favorite spots of The Magic Kingdom with the NEX-7 one day and the D800 on another day.  The results are interesting.   

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(Above)
Cinderella's Castle Shot Handheld in a Bracket of RAW at +2, m, -2 with a Sony Alpha NEX-7, Sony 10-18 E-Mount Lens. HDR'd, Filtered with a "ColorChrome" Filter.  Some noise redux in Lightroom

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(Above)
Cinderella's Castle, a different day - a bigger camera Shot Handheld in a Bracket of RAW at +2, +1, m, -1, -2 with a Nikkor AF-S 14-24mm Lens. HDR'd with the +2, m, -2 frames only with a preset created while processing the other image. Same "ColorChrome" filter.  Some noise redux in Lightroom, some "cool" temperature adjustments

So, in the Red Corner, weighing in at the weight of a newborn baby, we have the D800.   Its 36 Megapixel sensor paired with the 14-24 Nikkor comprise what is agreed by most to be the Landscape Photography Dream Team.   Almost-medium format.  The Thrilla in the Manilla!!

In the Blue Corner, weighing in at the weight of a half-empty margarita, we have the Sony Alpha NEX-7.  Its 24 megapixel sensor paired with a rather-new and unproven Sony E-Mount 10-18 mm lens aren't a fully-proven platform for "serious" (ish) landscape photography.  But it has potential.

The results are interesting.  Was it an upset?  I think so.  Even though the d800 should have the NEX-7 beat in this, I actually like the NEX-7 image better.

To be fair they aren't the same image.    I shot at different times of day (and on different days) and didn't stand in exactly the same spot.   I used the 14mm zoom level on the Nikkor and the wider 10mm zoom level on the Sony.    

All sorts of full-frame vs cropped sensor math that would put you and me both asleep could go here.

But at the end of the day, here's what I ended up with.     I spent my vacation with a smaller camera.   It was lighter, wasn't as intrusive.  I took about 5,000 shots with the Sony and around 2,500 with the Nikon.    Both performed beautifully but the Sony edged up the Nikon in that, it was with me on a wrist strap, at places I dared not tread with the huge Nikon body / lens.

..and the results are very usable.  

The decision I've been weighing for awhile lately, is: Should I even still own a D800?   I love the camera and the lens, don't get me wrong.  But, if I could get (practically) the same results out of a camera that costs 1/3 the price and is 1/5 the size, Why wouldn't I?   Especially, being someone who generally doesn't profit from photography output.

This little experiment put me one step closer to not owning a big DSLR anymore.  Go ahead, talk some sense into me.

PS, My favorite compositional flavor of this shot is still last year's:

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Which was the D800 and a 28-300 zoom lens, multiple shots - stitched together as a panorama.

Walt's Kingdom

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I really had this text in my mind ready to blurt out to the keyboard before I had this shot picked out.
One of my fondest memories from High School was this field trip to Orlando (with the band)  

I wasn't talented enough to actually play an instrument very well but I was tapped as the photographer to shadow the band on such trips.    The band nerds didn't pick on me (as much) as the jocks.  I guess for insurance purposes, it was the safest course of action to keep me busy, instead of my usual hours spent selling fake report cards and test answers..

Me and my friend Robbie Hurst went absolutely bat doo-doo wild taking pictures with our Canon AE-1's.  Not just band nerds but camera nerds too!   The lack of coolness here is limitless.

I remember between the two of us we shot dozens of rolls of film (personal) and a dozen + for the yearbook.   I stumbled on a few rolls just a few weeks ago that I never did send off.  I will with my next batch but who I'm skeptical in their condition given heat and storage.

Here I stood, today on the last day of, frankly, an exhausting vacation reflecting on what has changed since that field trip 16 years ago.    Disney World is still very similar and.. so am I.     I think my total camera roll for the 9 day trip was around 7600 shots.    Of which, some were brackets and crap.   10-20 really good shots are hiding in there waiting to be discovered (I hope).

I wonder what Walt would think of his Kingdom in 2013?    I remember these stories that I heard as a Wal-mart buggy-pusher about Sam Walton closing a Wal-mart, firing all of the "associates", because of a bad customer experience.   Don't know if it was even true but it was legend among the Stockman back in 1996, the details ever-evolving.

I don't think that was Walt's style but I do believe he cared deeply about the customer experience.   I believe Disney as a company, still does.    I can only imagine how hard it is to try to make a million people happy.    Just doesn't seem possible.  

So how was the trip?  Long, good. With high points and low points.

Sure, I'm a little annoyed at the $40 dining reservation cancellation fee that will be on my express checkout form because of a scheduling mishap.   I'm pretty sure that isn't the kind of thing Walt would have been happy to hear about.     But....   I think I'll eat this one.    Isn't worth getting the ol' dander up, if you catch my meaning.

So would Walt approve of his Kingdom in  2013?  Sure.   I think he'd make some changes and have a broader vision for changing the world at large but yes -- I think he'd be satisfied with the result.   I think the Make-A-Wish donations, smiling faces and genuine-article attempts to create positive experiences outweigh the $3 20 oz bottle drinks, long lines and seemingly lawyer-run policy driven behavior of the often rotational staff.

But hey, what do I know?   I'm just a dude with $3 to spend on a coke. :)   Have a great week..

Disney Cruise Impression (on Disney Dream to Nassau)

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I'll keep it short b/c I'm a short guy and short on time :)  In short, Very Good (but not perfect)

The Ship:   Quite large.  Fun to explore at night. (as seen here)  Well kept, near perfect functionally. Beautifully decorated and maintained.  Three pools.   Pools 1 and 2 in the family area are about half the size of a normal residential "bean" pool.   These things are tiny.   They have nice little "wet seats" on the edge and get covered by retractable decking during parties.  The ship was way too crowded.  I'll post pictures of the pool when I get back from off the road.   The elevators were nearly impossible to manage at times with just too many people trying to get from mid-deck activities to higher deck lodging and common areas.

The Service:    Very Good (but not perfect)  Most, if not all employees were super helpful and one thing can be said about Disney, they aren't afraid to overstaff a situation.   I'm a great tipper.   Disney Cruise Line loves the "autogratuity" feature.   We did boost all tips over the autogratuity amounts b/c they feel things were deserved.     The one ding, I'd give service is that they say on a cruise like this, "Don't want what's on the menu?   Ask and if its on the boat, they will bring it."       I didn't find this to be true.   My son wanted a Mickey Waffle at dinner.     I give them a solid A- in that they did, after some eye-rolling and asking several times, eventually present him with a eggo waffle, probably from some employee break room, cut roughly into the shape of a Mickey Head.    The score goes to ingenuity but they did try rather persistantly to get out of delivering little Miles' request.

The Food:  Disappointing.   They say cruise food, you'll inevitably gain weight because of all the great choices.     I didn't but I'm already a fat dude. :)    The whole cruise, I really just wanted a dang lobster tail and a ribeye.   Neither was to be had.   In fact, all of the evening-dining was a little like watching the food channel.   Great presentation (almost), ingredients you can't pronounce, smallish portions.   The presentation thing annoys me the most b/c it was half-assed in a way.    Here you have this dish that looks way better than it tastes and some chef-guy has drizzled something on it as the last step.   "VIOLA! My masterpiece is complete!"...  But they'd fail to wipe the plate down so the drizzle of gravy or whatever-the-hell-it-was would be on a little portion of the plate.     So, surprisingly all-in-all, I'd rate every single sit down dining event as fail.  The service was great.  They brought the mediocre food on time and kept it groovy.

On a side note of food:  The open buffets were a little better but really, the feature there was seafood.   Living on the Gulf Coast, their seafood was pitiful compared to the food we eat every day along the Causeway.

The Destination:

Nassau - A bit of a fail for a family outing, unless you go to Atlantis.   Nassau just isn't that clean, family experience you probably have in  your head.  We did venture out on the streets and didn't have any major problems.   The usual pushy (and frankly: desperate) vendors.  Ironically, I think the Porters hired on contract (by Disney) at Port Canavaral were pushier than the Nassau locals, who have a reputation for being borderline dangerous. 

I'd love to return one days without kids, some cash in pocket and try to get into some trouble there with the colorful local characters.

Castaway Cay:
Epic.    
"Disney's Private Island" is only as private as any cruise destination can be but there were areas you could escape too and maintain 50 ft or so of privacy/buffer from mean kids and annoying co-cruisers.

Will definitely return here.
 
All in all, a Very Good trip with a family.   ..and.. the adult-only sections of the ship were quite serene.
Will probably do again... in 2-3 years based on the final cost of the thing.

On Holiday

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Well, as of this moment, I've off work for a week + a few days for some much needed R&R.    I'll try to post mid-next week when I'm back in the range of the inter-tubes once again...

 

This was the setup for this shot..

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..I show it because I thought the closeness to the beach chair was really interesting.  

The first set, I shot sweeping from left to right with the camera in "portrait" orientation.   My thought was that a super-huge panoramic would be nice.   I may go back and try it again later but the natural single-frame, non-stitched shot looked better than the stitched panoramic.  Much less obvious distortion, anyway.

I've been experimenting with this Lens (Nikkor 14-24) and a Sony 10-18.    Looking forward to getting to put them both to work this week on vacation!

Have a great Memorial Day Weekend  

The Beach Chairs @ the Apocalypse

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For some reason, every time I see these beach chairs (which were Eagle Scout projects along the Eastern Shore) I'm reminded of this:

 

reference link here 

Which, were these VIP observers of a Nuclear Bomb test during Operation Greenhouse at Enewetak Atoll in 1951.
I've even considered photoshopping in a mushroom cloud but it seems like that crosses a line. The good news is, the guy in the front, in shorts is finally going to get a tan on those legs.

.. I'm also reminded of the movie Deep Impact.   I know it has Morgan Freeman and a bunch of other actors that didn't burn brightly enough to be exposed on the often dull photographic plate of my memory.  

There was this scene where one of the main actresses, a skinny blond lady with the hint of a dutch accent and a strange tendency to to bite her lip while remembering her lines and her previously estranged bio-dad who strangely had some ukranian accent, hold onto each other in reconciliation as a tidal wave crushes them.

It was meant to be a touching moment, nerfed somehow by the hollow acting - just my opinion.

At any rate..  So here's the setup.   The end is nigh and you can't escape it.  You know it's coming, you know when.   Be it an asteroid, a sunspot or any of the innumerable Hollywood envisioned horrors doled out by Earth to we, the poor stewards of this planet.. You have on your iCal/outlook calendar , The End of the World at some specific time.    How do you spend it?

For me, I like the idea of the unbelievable dad and daughter on the beach from Deep Impact.  Go get good seats for the end.   Though, in practicality (being responsible for two school aged kids that need not know of such horrors) I would probably just hang at the house and distract the kids from the news by playing Mario and keeping them and their mom close.  The last meal would be a steak cooked on my trusty ol' grill, grilled mushroom, onions and pan butter-fried potatos from Dad's recipe.  A Jazillion calories!  A nice Zinfandel or Cab/Sav in the glass.

But, if you are by yourself... I can think of worse ways to go out than sitting in one of these Eagle Scout project chairs on Mobile Bay, front row seats to Nature's show.

This Weekend, in 2010

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It was Memorial Day weekend in 2010.  I reference it as the beginning of this photography adventure for me.
That April, I had renewed my interest in photography, following the Deepwater Horizon Explosion and subsequent spill.  I spent many mornings and afternoons (before work, at lunch from work or after work) on the beaches of Gulf Shores & Orange Beach, just shooting the oil spill cleanup.  

It reminded me of that brief time in my life where I wanted to be a photo journalist.   Columbia University didn't like my grades nor my parents' checkbook, so I did this computer thing, instead.

The Memorial Day weekend following the spill, we spent along the Gulf Islands National Seashore with out of town in-laws, riding jetskis, dodging lightning and drinking copious amounts of beer.   I found some time alone to walk the beaches and shoot.   See, I'd just released an iPhone app to allow people to share photography (it's down now, sorry) and these content contributors that I hired had submitted all of these amazing - looking HDR photos from several well known photobloggers , I was admittedly starry eyed.    So, I can shoot a picture of this walkway, process it with some filters and it is.. ART?     

That's amazing!  Being someone that can't draw, paint or play an instrument very well, my robot brain has been super impressed by these people around me that can draw some seemingly original piece of art on the palm of their hand, play music by ear, paint or sculpt.   Creativity is amazing.

So, I ran around with my camera and willy-nilly snapped photo after photo of boardwalks, piers and beaches. (Usually at high noon, :| )  It's Art! (Right?)  Somehow I'd gone from just running around to capture content to seed my iPhone app, to being a full on "artEEST!".    (or as Dina calls it, Artsy Fartsy)  I say this tongue-in-cheek of course.

The bottom few images on this page: http://smu.gs/12UCN29 contain the fruit of those outings.

I was just excited to be out taking pictures again.   I'm not sure where I thought it would take me but I think the idea of being a traveling photographer type was very romantic. Go see some parts of the world..  Get good enough and you get paid for it (somehow?).

I remember this because of this shot.    I've stood in this spot a dozen times and taken this shot a dozen times. With different gear, while listening to different music, walking with friends, walking with coworkers.  

Each photo.. amazingly.. is different.

That, I think is fascinating.   I'm still not sure if it's art, observational experimentation or just obsession.   But that's the great part.  I just don't care.   I'll keep right on doing it. :)

On the travel thing.. Headed to The Bahamas for a couple days, then Disney for a few more.  Not as a jetsetting photoblogger but as a Dad, Husband and generally tired Programmer-guy in need of a break.   Hopefully some good shots will come my way to share with you when I return.

PS.  If you are a bad guy reading this and thinking "Great, I can go rob him blind, he'll be away..."  I gotcha covered bubba.   Do yourself a favor and sit this one out.

The Waves of Change

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 Last week, Google Plus sprung a new site layout on us.   I know some folks that aren't pleased with it, to the point of abandoning the service.  At first I was resistant but I find it is more conducive to consuming photos.


Today, Flickr followed up with their new layout that seems to have caused quite a stir.  I'm still getting used to it but I think I like it.  Same reason, I think I'm seeing more of peoples' stuff than I usually did - so that will be a good thing.   There are bugs that need to be worked out, it would seem.

I hopped over to the Flickr Forums, related to bugs with the new site in order to report a bug. (Chrome on a Mac, the 'k' button doesn't work in comments.. Wierd huh?) Wowzers there were some ticked off people in that forum.
One thing's for sure.   As a developer, I feel for the dev teams working on these things, just doing their job.   "Put it back." is pretty harsh, given the hours they've most likely put into it.

What do you think of the new layout?   

The Gulf

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You should know that I'm generally almost entirely uneffected by advertisements, marketing, gimmicks and other corporate tomfoolery.  It's my x-gene.    I can stare at a website and the advertisements completely get blocked out by the content.  I just don't see them.  The second my mind detects someone - or something - trying to sell me something, the firewall goes up and very little gets through.

So, when a friend Mike txt'd me during his vacation about this restaurant called "The Gulf" and said I had to go check it out, I will admit I was skeptical.   I know my friend wouldn't try to overtly sell me something and I trust his judgement but I just concluded in my mind that: yeah, yeah,  yet another tourist trap gulf coast seafood place with a great view.  They are dime a dozen, most serve frozen seafood and have mediocre food to accompany their great views.

His major selling point was, "they have these chairs, sitting right out on the beach!"
While beach chairs are among my favorite things to photograph because they generally stay still and seldom resist being photographed, I thought - Hey -- let's go check this place out, maybe it'll be worth a few pictures.

Boy was I in for a pleasant surprise.    Finally, something different.    Whether it was the wicker-covered furniture right out on the Gulf, the construction made of shipping containers or the salt air, this place definitely left an impression. It is strange that they've managed to take these elements of old furniture, metal trimmings, stark white furniture and shipping containers and managed to create an up-scale feeling, right on The Gulf.    Maybe upscale isn't the right word.    Hipster..  Maybe Yuppie..    Heck I don't know the difference but with lunch for two (ringing in at  $40), this is typical tourist trap prices with unchararistically good food with a unique delivery.

The cheeseburger with swiss, pita chips and hummice was quite epic.

As for the hipster aspect, I used by best hipster-inspired instagram-knockoff filter so that from the comfort of your chair you can hear the vinyl spinning "Louis Armstrong Hello Dolly", smell the firepit and taste the salt air.
If the storms don't decimate this restaurant over the summer, I look forward to returning during the off season in better light for some interesting shots..

Oh, and to the super-impatient spaz lady behind us in line bitching that someone might have cut in line in front of us :  You totally miss the point of a place like this. You gotsta chill. Go black friday shopping to relieve some angst, sheesh.   :/